Home (Mech x Kaiju)

Home (Mech x Kaiju)

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In early development.

About the system

HOME is a narrative mapmaking RPG where players build a world while fighting to save it. Instead of fixed stats, you use a pool of Boon and Bane dice. Successes, partial successes, and failures are determined by the highest roll in your pool, but bad luck can cancel out your best efforts.
The game focuses on the physical and emotional cost of war, using the map to track both your preparation and the permanent scars left on your land.

About the series

In the heart of Hiberia, a nation built on the rhythmic hum of automation, Engineer Ana Rossi prepares for a war that most only see on the news. While her country prizes intellectual pursuit and sleek, efficient design, Ana knows the cold reality of the cockpit and the heavy silence left behind by the fall of Avelar Castle.
Driven by a promise to protect her sister, Helia, Ana pushes herself and her machine to the absolute limit. Strapped into the Nova Fox, she relies on her predatory instincts and a sophisticated Co-pilot AI to sync her mind with the mech's Arc-light Generator. As she stands before the ancient stone archway leading into the Rift, Ana is the only thing standing between the next Alpha Class horror and the people she loves.

Series themes & touchstones

  • Sacrifice and Legacy: What must be given up to ensure a future for others.
  • Cosmic Horror: Facing entities that defy human understanding and gravity.
  • The Ghost in the Machine: The mental and physical toll of linking with Aether technology.
  • Media Touchstones
    • Pacific Rim (for scale)
    • Neon Genesis Evangelion (for the psychological burden)
    • Shadow of the Colossus (for the somber atmosphere)
    • Nausicaä of the Valley of the Wind (for the spiritual connection to a broken world).